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PRESS KIT
  • TITLEJupiter Junkworks
  • DEVELOPERPixel Drake
  • BASED INVictoria, Australia
  • CONTACTcontact@pixeldrake.com
  • RELEASE DATETo be Announced
  • PLATFORMSSteam, Switch
  • PRICETo Be Announced
  • LANGUAGESEnglish, 日本語

ARCADE PUZZLE ACTION

Set in a high-tech future among Jupiter’s moons, the story follows Ryla, Grant, and Jun—a misfit trio from vastly different corners of the solar system. After an unexpected twist of fate leaves them broke and stuck with a run-down spaceship salvage yard, they’ll have to work through their differences and pool their skills to turn Jupiter Junkworks into something worth fighting for. As you progress, you’ll uncover secrets about their pasts, their motivations, and maybe even why the junkyard’s last owner vanished without a trace.

SLAM

Slamming blocks is at the heart of Jupiter Junkworks’ arcade puzzle action. Every slam lets you shear off parts of existing blocks or compress gaps beneath them—essential techniques you’ll need to master to succeed. It’s also how you recharge your power-ups, so keep slamming and keep the momentum going!

MATCH

Match colored bits to collect valuable resources and trigger block tumbles! In many challenges, collecting these bits is your primary objective—often more important than simply clearing rows. They also carry over into the campaign, so going above and beyond your contract goals means extra resources to invest in upgrades and progress.

CRUSH

Strategic placement and timing are key, as building massive rows and chaining combos together will earn you greater rewards and help you complete contracts faster. But there’s a twist: every crushed row fuels your heat meter, gradually ramping up the pace and intensity. As your heat rises, so does the speed of incoming blocks, pushing your reflexes and decision-making to the limit.

SMASH

Unlock a growing arsenal of tools designed to obliterate blocks and boost your strategy. One of the first at your disposal is the Rail Driver which compresses everything in a block-wide column, clearing space and setting up massive plays. Each powerup can be used to create a unique loadout tailored to your playstyle, whether you prefer calculated combos, brute force, or chaos-fueled improvisation.

THE JOVIAN FRONTIER

Join Ryla, Grant, and Jun as they band together to make the most of their unexpected new life at Jupiter Junkworks. Hailing from wildly different corners of the solar system—a Mars orbital workyard, Earth’s sprawling megacities, and a commercial pilot training fleet—they’ll need to overcome their differences to have any hope of success.

As your team grows closer, so does the mystery behind Jupiter Junkworks. What really happened to the last owner? And what will you do when you finally uncover the truth?

HISTORY

Jupiter Junkworks has been in development since very late 2022 where it started life as a plan for a physics based puzzle game. Originally it was just being worked on as a solo project with a goal of chunky and impactful game feel. Unfortunately most of the original plans turned out terrible! Right until a bug in the code made some blocks stick together in a way that felt fun. This eventually evolved into the slam mechanic and changing to a grid based movement system. Ideas of a sci-fi setting started to form and the main character, Ryla, was born.

As the mechanics developed, so too did the sci-fi setting and plans for a variety of objective based gameplay modes that could be spread across a campaign. Adding a narrative element to this flowed naturally and led to Ryla being accompanied by two new companions, Grant and Jun. Ideas for mixing in more elements of visual novels and even some mild base building also started to form.

Initial feedback from playtesting on the game was positive and suggested there was a lot of room to grow from. A potential team was also starting to take shape that could bring their own unique talents, style and expression into the project and take it to a whole new level.

Now today, with additional support from Screen Australia, Jupiter Junkworks is being worked on by a team of talented individuals from across Australia creating unique artwork, narrative, music, models, animation, voice talent and sound design.

We can't wait to show you more of what we've been working on.

FEATURES

Here are some of the core features planned for Jupiter Junkworks:
  • A fast paced and deceptively familiar take on the arcade puzzle genre.
  • Objective based level goals and a variety of game mechanics to keep the puzzle action fresh.
  • A compelling story of three protagonists coming together in a far future sci-fi setting.
  • A mix of arcade puzzle, visual novel and factory building gameplay elements.
  • Tightly interwoven gameplay, story and progression.
  • Original soundtrack that mixes chiptunes and electronic genres.
  • A variety of stage designs to play in.
  • Unlockable powerups, stage designs, factory buildings, character outfits and more!
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Pixel Drake

Pixel Drake is an indie game development studio mostly based in Victoria, Australia. Jupiter Junkworks is set to be our debut commercial project and brings together amazing work from talented individuals from all across Australia. With additional support and funding from Screen Australia.

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